Monobit Unity Networking ver.2.8.0 Server API Reference (C++)
STREAM::RoomRPCResponse Class Reference

mun_roomサーバからMUNクライアントに対して送信される、汎用的なRPC送信処理結果. More...

#include <MunStream.hpp>

Collaboration diagram for STREAM::RoomRPCResponse:

Public Member Functions

 RoomRPCResponse ()
 コンストラクタ.
 
virtual ~RoomRPCResponse ()
 デストラクタ.
 
 RoomRPCResponse (Binary &_data)
 コンストラクタ. More...
 
RoomRPCResponseoperator= (const RoomRPCResponse &rRef)
 代入処理. More...
 
uint32 Size ()
 データサイズの取得. More...
 
bool Pack (MunBuffer &buffer)
 MunBufferへのパッキング. More...
 
bool Unpack (MunBuffer &buffer)
 MunBufferからのアンパッキング. More...
 

Public Attributes

Binary data
 送信データ本体. More...
 

Static Public Attributes

static const uint16 payloadType = ROOM_FUNCID_ROOM_RPCRESULT
 payload_typeのID定数値. More...
 

Detailed Description

mun_roomサーバからMUNクライアントに対して送信される、汎用的なRPC送信処理結果.

Constructor & Destructor Documentation

STREAM::RoomRPCResponse::RoomRPCResponse ( Binary _data)

コンストラクタ.

Parameters
_data送信データ本体.

Member Function Documentation

RoomRPCResponse& STREAM::RoomRPCResponse::operator= ( const RoomRPCResponse rRef)

代入処理.

Parameters
rRef代入値.
bool STREAM::RoomRPCResponse::Pack ( MunBuffer buffer)

MunBufferへのパッキング.

Parameters
bufferMunBufferクラスオブジェクト.

Here is the call graph for this function:

Here is the caller graph for this function:

uint32 STREAM::RoomRPCResponse::Size ( )

データサイズの取得.

Returns
uint32 データサイズを返す.

Here is the call graph for this function:

bool STREAM::RoomRPCResponse::Unpack ( MunBuffer buffer)

MunBufferからのアンパッキング.

Parameters
bufferMunBufferクラスオブジェクト.

Here is the call graph for this function:

Member Data Documentation

Binary STREAM::RoomRPCResponse::data

送信データ本体.

const uint16 STREAM::RoomRPCResponse::payloadType = ROOM_FUNCID_ROOM_RPCRESULT
static

payload_typeのID定数値.


The documentation for this class was generated from the following file: