Monobit Unity Networking ver.2.8.0 Server API Reference (C++)
STREAM::RoomMasterLogoutPlayerRequest Class Reference

mun_roomサーバからmun_masterサーバに対して送信される、プレイヤーのルームログアウト要求. More...

#include <MunStream.hpp>

Public Member Functions

 RoomMasterLogoutPlayerRequest ()
 コンストラクタ.
 
 RoomMasterLogoutPlayerRequest (uint64 _roomId, int32 _playerId)
 コンストラクタ. More...
 
RoomMasterLogoutPlayerRequestoperator= (const RoomMasterLogoutPlayerRequest &rRef)
 代入処理. More...
 
uint32 Size ()
 データサイズの取得. More...
 
bool Pack (MunBuffer &buffer)
 MunBufferへのパッキング. More...
 
bool Unpack (MunBuffer &buffer)
 MunBufferからのアンパッキング. More...
 

Public Attributes

uint64 roomId
 ルームID. More...
 
int32 playerId
 プレイヤーID. More...
 

Static Public Attributes

static const uint16 payloadType = ROOMMASTER_FUNCID_ROOMMASTER_LOGOUTPLAYER
 payload_typeのID定数値. More...
 

Detailed Description

mun_roomサーバからmun_masterサーバに対して送信される、プレイヤーのルームログアウト要求.

Constructor & Destructor Documentation

STREAM::RoomMasterLogoutPlayerRequest::RoomMasterLogoutPlayerRequest ( uint64  _roomId,
int32  _playerId 
)

コンストラクタ.

Parameters
_roomIdルームID.
_playerIdプレイヤーID.

Member Function Documentation

RoomMasterLogoutPlayerRequest& STREAM::RoomMasterLogoutPlayerRequest::operator= ( const RoomMasterLogoutPlayerRequest rRef)

代入処理.

Parameters
rRef代入値.
bool STREAM::RoomMasterLogoutPlayerRequest::Pack ( MunBuffer buffer)

MunBufferへのパッキング.

Parameters
bufferMunBufferクラスオブジェクト.

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uint32 STREAM::RoomMasterLogoutPlayerRequest::Size ( )

データサイズの取得.

Returns
uint32 データサイズを返す.
bool STREAM::RoomMasterLogoutPlayerRequest::Unpack ( MunBuffer buffer)

MunBufferからのアンパッキング.

Parameters
bufferMunBufferクラスオブジェクト.

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Member Data Documentation

const uint16 STREAM::RoomMasterLogoutPlayerRequest::payloadType = ROOMMASTER_FUNCID_ROOMMASTER_LOGOUTPLAYER
static

payload_typeのID定数値.

int32 STREAM::RoomMasterLogoutPlayerRequest::playerId

プレイヤーID.

uint64 STREAM::RoomMasterLogoutPlayerRequest::roomId

ルームID.


The documentation for this class was generated from the following file: