Monobit Unity Networking ver.2.8.0 Server API Reference (C++)
STREAM::RoomKickPlayerResponse Class Reference

mun_room サーバから送信される、対象プレイヤーの強制退室結果. More...

#include <MunStream.hpp>

Public Member Functions

 RoomKickPlayerResponse ()
 コンストラクタ.
 
 RoomKickPlayerResponse (int32 _playerId)
 コンストラクタ. More...
 
RoomKickPlayerResponseoperator= (const RoomKickPlayerResponse &rRef)
 代入処理. More...
 
uint32 Size ()
 データサイズの取得. More...
 
bool Pack (MunBuffer &buffer)
 MunBufferへのパッキング. More...
 
bool Unpack (MunBuffer &buffer)
 MunBufferからのアンパッキング. More...
 

Public Attributes

int32 playerId
 プレイヤーID. More...
 

Static Public Attributes

static const uint16 payloadType = ROOM_FUNCID_ROOM_KICKPLAYERRESULT
 payload_typeのID定数値. More...
 

Detailed Description

mun_room サーバから送信される、対象プレイヤーの強制退室結果.

Constructor & Destructor Documentation

STREAM::RoomKickPlayerResponse::RoomKickPlayerResponse ( int32  _playerId)

コンストラクタ.

Parameters
_playerIdプレイヤーID.

Member Function Documentation

RoomKickPlayerResponse& STREAM::RoomKickPlayerResponse::operator= ( const RoomKickPlayerResponse rRef)

代入処理.

Parameters
rRef代入値.
bool STREAM::RoomKickPlayerResponse::Pack ( MunBuffer buffer)

MunBufferへのパッキング.

Parameters
bufferMunBufferクラスオブジェクト.

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uint32 STREAM::RoomKickPlayerResponse::Size ( )

データサイズの取得.

Returns
uint32 データサイズを返す.
bool STREAM::RoomKickPlayerResponse::Unpack ( MunBuffer buffer)

MunBufferからのアンパッキング.

Parameters
bufferMunBufferクラスオブジェクト.

Member Data Documentation

const uint16 STREAM::RoomKickPlayerResponse::payloadType = ROOM_FUNCID_ROOM_KICKPLAYERRESULT
static

payload_typeのID定数値.

int32 STREAM::RoomKickPlayerResponse::playerId

プレイヤーID.


The documentation for this class was generated from the following file: