Monobit Unity Networking ver.2.8.0 Server API Reference (C++)
MunResolverServer.hpp
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1 
7 #ifndef __MUN_RESOLVER_SERVER_HPP__
8 #define __MUN_RESOLVER_SERVER_HPP__
9 
10 #include <mrs.hpp>
11 
13 
18 {
19 private:
21  MunResolverConfigure m_Configure;
22 
24  bool m_bInitialized;
25 
27  bool m_bTerminate;
28 
29 public:
34 
38  virtual ~MunResolverServer();
39 
45  virtual void SetupConfigure( int argc, char** pArgv );
46 
50  virtual void Run();
51 
52 protected:
57  virtual bool Initialize();
58 
62  virtual void Update();
63 
67  virtual void Finalize();
68 };
69 
70 #endif /* __MUN_RESOLVER_SERVER_HPP__ */
virtual bool Initialize()
初期化処理.
Definition: MunResolverServer.cpp:129
mun_resolverサーバ本体の制御クラス.
Definition: MunResolverServer.hpp:17
virtual void SetupConfigure(int argc, char **pArgv)
サーバ設定.
Definition: MunResolverServer.cpp:49
mun_resolverサーバの設定.
mun_resolver サーバの設定.
Definition: MunResolverConfigure.hpp:28
virtual void Run()
メインループ.
Definition: MunResolverServer.cpp:106
virtual void Update()
更新処理.
Definition: MunResolverServer.cpp:166
MunResolverServer()
コンストラクタ
Definition: MunResolverServer.cpp:30
virtual void Finalize()
終了処理.
Definition: MunResolverServer.cpp:211
virtual ~MunResolverServer()
デストラクタ
Definition: MunResolverServer.cpp:39