Monobit Unity Networking ver.2.8.0 Server API Reference (C#)
mun_room.MunRoomInfo Member List

This is the complete list of members for mun_room.MunRoomInfo, including all inherited members.

AddPlayer(MrsConnection connection, Int32 playerId, string playerName, UInt32 clientIdForMaster, UInt64 clientUidForProxyServer, UInt64 roomId, mun.STREAM.KeyValue[] pParameters, UInt16 parametersLen)mun_room.MunRoomInfo
AddPlayer(MrsConnection connection, Int32 playerId, string playerName, UInt32 clientIdForMaster, UInt64 clientUidForProxyServer, UInt64 roomId, mun.STREAM.KeyValue[] pParameters, UInt16 parametersLen)mun_room.MunRoomInfo
ChangePlayerName(Int32 playerId, string playerName)mun_room.MunRoomInfo
ChangePlayerName(Int32 playerId, string playerName)mun_room.MunRoomInfo
ChangePlayerParameters(Int32 playerId, mun.STREAM.KeyValue[] pParameters, UInt16 parametersLen)mun_room.MunRoomInfo
ChangePlayerParameters(Int32 playerId, mun.STREAM.KeyValue[] pParameters, UInt16 parametersLen)mun_room.MunRoomInfo
Destroy()mun_room.MunRoomInfo
Destroy()mun_room.MunRoomInfo
GetHostId()mun_room.MunRoomInfo
GetHostId()mun_room.MunRoomInfo
GetId()mun_room.MunRoomInfo
GetId()mun_room.MunRoomInfo
GetPlayersInRoom()mun_room.MunRoomInfo
GetPlayersInRoom()mun_room.MunRoomInfo
m_HostIdmun_room.MunRoomInfoprotected
m_Idmun_room.MunRoomInfoprotected
m_PlayersInRoommun_room.MunRoomInfoprotected
MunRoomInfo(UInt64 id=0, bool isNeedHostPlayer=true)mun_room.MunRoomInfo
MunRoomInfo(UInt64 id=0, bool isNeedHostPlayer=true)mun_room.MunRoomInfo
RemovePlayer(Int32 playerId)mun_room.MunRoomInfo
RemovePlayer(Int32 playerId)mun_room.MunRoomInfo
SetHostId(Int32 hostId)mun_room.MunRoomInfo
SetHostId(Int32 hostId)mun_room.MunRoomInfo
Update() (defined in mun_room.MunRoomInfo)mun_room.MunRoomInfo
Update() (defined in mun_room.MunRoomInfo)mun_room.MunRoomInfo