Monobit Unity Networking ver.2.8.0 Server API Reference (C++)
MunProxyServer.hpp
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1 
7 #ifndef __MUN_PROXY_SERVER_HPP__
8 #define __MUN_PROXY_SERVER_HPP__
9 
10 #include <mrs.hpp>
11 
13 
18 {
19 private:
21  MunProxyConfigure m_Configure;
22 
24  bool m_bInitialized;
25 
27  bool m_bTerminate;
28 
29 public:
34 
38  virtual ~MunProxyServer();
39 
45  virtual void SetupConfigure( int argc, char** pArgv );
46 
50  virtual void Run();
51 
52 protected:
56  virtual bool Initialize();
57 
61  virtual void Update();
62 
66  virtual void Finalize();
67 };
68 
69 #endif /* __MUN_PROXY_SERVER_HPP__ */
virtual void Update()
更新処理.
Definition: MunProxyServer.cpp:178
mun_proxy サーバの設定.
Definition: MunProxyConfigure.hpp:29
mun_proxyサーバ本体の制御クラス.
Definition: MunProxyServer.hpp:17
virtual void Run()
メインループ.
Definition: MunProxyServer.cpp:108
virtual void Finalize()
終了処理.
Definition: MunProxyServer.cpp:229
mun_proxyサーバの設定.
virtual bool Initialize()
初期化処理.
Definition: MunProxyServer.cpp:131
MunProxyServer()
コンストラクタ.
Definition: MunProxyServer.cpp:32
virtual void SetupConfigure(int argc, char **pArgv)
サーバ設定.
Definition: MunProxyServer.cpp:51
virtual ~MunProxyServer()
デストラクタ.
Definition: MunProxyServer.cpp:41