#ifndef __NAME_ENTRY_SCENE_H__
#define __NAME_ENTRY_SCENE_H__
#include "cocos2d.h"
#include "ui/cocosGUI.h"
#include "extensions/cocos-ext.h"
class NameEntry : public cocos2d::Layer
{
protected:
static std::string m_MyName;
cocos2d::extension::EditBox * m_pEditBox;
public:
static std::string GetName() { return m_MyName; }
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
void menuStartChatCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(NameEntry);
/**
* ゲームループです。タイマー割り込みで周期的に実行します。
*
* @param delta 変化時間
*/
virtual void update(float delta);
};
#endif // __NAME_ENTRY_SCENE_H__